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Previously I've shown you how to animate your artwork with Reallusion‘s CrazyTallk 8, an app designed to make the creation of talking head style animations easy and quick.
CrazyTalk Animator 3 can animate cartoon characters' facial features in real-time. Perfect for live show and instant cartoon creation. All the facial features (Eyes, Brows, Eyelids, Mouth, Head) can be further augmented or diminished, via strength sliders, allowing users to fine-tune how expressive they wish their characters to be during. CrazyTalk Animator 3.31 Crack is a powerful, easy yet professional 2D animation software that enables all levels of users to create amazing animations with ease. The CrazyTalk Animator (also known as CTA) comes with a very intuitive graphical user interface, all the tools can be accessed easily and surely streamline workflows. The Reallusion CrazyTalk Animator 3.31 demo is available to all software users as a free download with potential restrictions and is not necessarily the full version of this software. Compatibility with this software may vary, but will generally run fine under Microsoft Windows 10, Windows 8, Windows 8.1, Windows 7, Windows Vista and Windows XP. CrazyTalk Animator 3 can animate cartoon characters' facial features in real-time. Perfect for live show and instant cartoon creation. All the facial features (Eyes, Brows, Eyelids, Mouth, Head) can be further augmented or diminished, via strength sliders, allowing users to fine-tune how expressive they wish their characters to be during. Download Reallusion CrazyTalk Animator 3.3.3007.1 Pipeline – (894.7 Mb) UploadEver UploadBuzz UploadEV About the Author. KoLomPC Admin, founder and proud uploader of KoLomPC. Get all the latest software, Clean and free as always, if you have any questions or just want to say some thing use our contact form or email to me admin@kolompc.com.
In this article I'm going to take the same Cow's Tail artwork and animate it with Reallusion'sCrazyTalk Animator 3 (Pipeline Edition) just to show you the additional animation options that this application can bring to your production.
Note: At the time of writing Reallusion is weeks away from launching Cartoon Animator 4, the next iteration of CrazyTalk Animator which has been rebranded to better reflect its ambition as a complete 2D animation studio. Everything discussed in this article can be done in Cartoon Animator 4.
What is CrazyTalk Animator 3?
My completed animation, created with CTA3 is below.
If you would prefer to watch a detailed video of how I created my animation in CrazyTalk Animator 3, I've got you covered below. Otherwise skip to the next heading for a more general overview of the process.
Preparation
All of my graphical components that will make up the animation. Notice everything is cropped right up to the image edges, except for the head which has a 50 pixel border all the way around. |
Quadruped PSD G3 Character Template
The PSD Template for my Cow. All the dots represent bone placements. If you look at the layer list you'll see this character has just three images. |
CTA3 Pipeline is sold with bonus PSD file G3 character templates with one specifically for quadrupeds from a side facing angle.
Setting Up the Animation in CrazyTalk Animator 3
Rigging My Cow as a G3 Quadruped Character
Dummy Horse Character. |
As mentioned earlier I set my cow character up in a G3 quadruped template. This meant rigging my character in CTA was as easy as starting with a standard dummy horse G3 character, going into the character composer and importing my PSD file using the PSD Import Tool. Character done…well almost.
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Adding the Morph Based Head.
My cow character already has a face image. The next step is to convert this into a Morph based head. Conveniently there is a ‘Convert to Morph-based Head' option right under the Create Head tool.
Selecting this will start you through the very same process of rigging the head that I covered in more detail in my previous article Animate Your Artwork with CrazyTalk 8 (Pipeline).
Note though, that while the process is the same CTA3‘s Morph Head creator appears to be more buggy and can give unexpected (and downright inaccurate) previews of how you've rigged your head.
Previews can looked scrunched up and wildly distorted but, if you exit the head creator, your character's head will look more how you'd expect. Then if you go back into the editor the preview will look fine until you start making edits and preview again. All of this could be a bug that has been fixed by the time you read this, or it could be unique to my copy. I'm mentioning it just in case the issue occurs for you.
Background and Scene
My scene as displayed in 3D view. |
My background I divided into two graphics; the field, and the sky. This was so I could set up a multiplane camera effect on CTA3 Stage Z axis. Each image is imported into CTA3 as a prop and placed from closest to furthest away from the camera.
In terms of scale the sky is resized at a much larger scale to the field because it's sitting much further away from the camera. Disk map analyzer 1 5 download free.
The more distance you put between each item the more parallax effect you'll get when you pan the camera in any direction.
My cow character I placed quite far forward at the front (obviously) because it's closest to the camera and, having no legs, the lower body needed to be cropped by the camera frame.
Animation
There were three main stages in the animation of this project after I had imported my cow's dialogue and let the auto lip sync do its magic (I did tweak this a little but for the most part it did a good job).
Animating the Cow's Body
Pre-animated Horse Motions. |
This was done entirely with pre-animated G3 motions. I used a basic looping horse walk for the first few seconds, as the cow walks into shot, followed by a looping idle pose that makes the body sway slightly and causes the tail to flick periodically.
Animating the Cow's Face and Head
I'm a lazy animator (yes, I said it!). I don't enjoy the process of animating as much as I enjoy seeing the finished results so, anything that gets me there quicker is my friend. That's why I love the ability to ‘face puppet' character animation in CTA3.
Starting at the beginning of the animation, I opened up the Face Puppet tool, hit record, and moved my cow's head as best I could to match the dialogue and music. I know I could do better with key framing and using the template expressions but for the purpose of a quick demonstration, I love the face puppet tool.
The Face Puppet editor is your friend if you need to animate something quickly. |
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Face Key Editor. |
The only thing I couldn't do with the face puppet tool is move my cow's head closer and further away as it moved its neck up and down – something you'd expect from a creature with a longish neck.
So I did a second pass using the Face Key Editor and manually key framed the head moving closer and further away. Viewit 2 59 – image viewer.
Animating the Camera
The final step was to animate the camera to pan right at the same time as the cow walked into shot. I had planned a much bigger pan across so it would be more obvious but it didn't look great.
The slower shorter pan is barely noticeable unless you're watching for it but I still think it looks better than the camera being totally stationary as the cow walks into shot. Creating the pan only required two key frames; the start and the end points.
Adding the Audio
On top of character voice tracks CTA3 has two sound effect tracks and one music track. My animation uses one voice track and the music track.
Prior to animating I synced up my audio with the music in Audacity. I then exported the voice track separately from the music but made sure the length of both files was exactly the same. That way I could just line up the start of the audio file in CTA3's timeline and they'd be perfectly in sync.
After all the animation was done, I imported the music track, turned the volume down by 50% because it was a little loud for my vocal… and that was that.
Buy the Source Graphics to this Project
If you would like to step through this process using my cow character graphics, all the image files are available to purchase in my Animation and Video Life website store. Your purchase includes a non exclusive license to use the graphics in your own personal and commercial projects.
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Article by TET (David Arandle). Reposted from Animation and Video Life
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Source: animationandvideo